3 minute read

The Game of Life is a fascinating example of a discrete dynamical system. While most familiar dynamical systems operate in continuous space and time (like planetary motion or fluid dynamics), the Game of Life shows how rich behavior can emerge from discrete rules on a simple grid.

The Game as a Dynamical System

At its core, a dynamical system is a set of states that evolve according to fixed rules. In the Game of Life:

  • The state space is the set of all possible grid configurations (2^n for an n-cell grid)
  • The evolution rule is the set of four simple rules for cell birth and death
  • The trajectories are the sequences of grid states over time

What makes the Game of Life particularly interesting is its mix of stability and chaos:

  • Some initial conditions lead to stable configurations
  • Others lead to periodic oscillations
  • And some lead to chaotic, unpredictable patterns

Stability and Periodicity

The patterns we observe in the Game of Life can be understood as different types of stable points in the dynamical system:

  • Still lifes are fixed points - configurations that map to themselves under the evolution rules
  • Oscillators are periodic orbits - sequences of states that repeat after a fixed number of steps
  • Spaceships are a special type of oscillator that combines periodic behavior with spatial translation

This is analogous to how a pendulum might:

  • Come to rest (fixed point)
  • Swing back and forth forever in ideal conditions (periodic orbit)
  • Or exhibit more complex behavior when driven by external forces

Conway’s Game of Life is a perfect example of how simple rules can create complex behavior. It’s a cellular automaton where each cell follows just four rules:

  1. Any live cell with fewer than two live neighbors dies (underpopulation)
  2. Any live cell with two or three live neighbors lives on to the next generation
  3. Any live cell with more than three live neighbors dies (overpopulation)
  4. Any dead cell with exactly three live neighbors becomes a live cell (reproduction)

Pattern Types

In the Game of Life, patterns can be classified into several categories based on their behavior:

Still Lifes

These are patterns that don’t change from one generation to the next. They are stable configurations.

The Block

The simplest still life - a 2x2 square that remains unchanged.

The Beehive

A hexagonal arrangement that demonstrates how cells can form stable structures.

Oscillators

These patterns return to their initial state after a fixed number of generations. The number of steps before repetition is called the “period”.

The Blinker

The simplest oscillator with period 2, alternating between horizontal and vertical lines.

The Beacon

A period 2 oscillator where two blocks appear to flash.

The Pulsar

One of the largest and most symmetric period 3 oscillators.

Spaceships

These are patterns that translate themselves across the grid, returning to their initial state but in a different location.

The Glider

The smallest and most common spaceship, moving diagonally across the grid.

The Lightweight Spaceship (LWSS)

A spaceship that moves horizontally, demonstrating more complex movement patterns.

These patterns demonstrate the three fundamental types of behavior in the Game of Life:

  • Still Lifes are static patterns that don’t change
  • Oscillators are patterns that repeat in a fixed cycle
  • Spaceships are patterns that move across the grid while maintaining their shape

What fascinates me about cellular automata like the Game of Life is how they sit at the intersection of mathematics, computer science, and art. They’re deterministic systems that can generate endless variations of patterns, some predictable and some chaotic. They remind us that complexity doesn’t always require complex rules - sometimes the simplest rules can create the most interesting behaviors.

Try the interactive version on the 404 page where you can create your own patterns and watch them evolve!